This is a huge responsibility, and monarchs can have a pretty hard time dealing with it. This Founder is responsible for every single major action that takes place in the Guild, such as unlocking new Difficulties for GE, placing Siege Armies, managing the Guild Forum, and more. This is a Guild in which one single player has the role of Founder. It's also worth considering that many of these are very similar to each other, and a Guild might not be able to reflect these differences fully. Furthermore, some governments might not be able to be reflected fully due to the "limitations" of a Guild. Obviously, this list is not complete, and I will need your help to add more to it and expand it. Since there are many forms of government, Guild Founders will have to choose wisely on how to run their Guild, in order to keep it's members happy and cooperating well.īelow will be a list of different forms of government, and how they can influence on a Guild. Real life "empires" have different forms of government, each with their own advantages and flaws.Ī Guild is a place where many people come together to try to achieve a common goal (usually), meaning that there must be some sort of authority, or government, needed to keep it stable (most of the time, anyways). What are some ways to run a Guild? Forge of Empires is a game about, well, forging your empire. After a proposal came up asking to issue temporary Guild rights, my response got me thinking a bit.
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